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More iOS 6 Development: Further Explorations of the iOS SDK by David Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche
Interested in iPhone and iPad apps development? Want to learn more? Whether you’re a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 6 Development, we have the perfect book for you.
More iOS 6 Development: Further Explorations of the iOS SDK digs deeper into Apple’s latest iOS 6 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can—covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.
If you are going to write a professional iPhone or iPad app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iOS 6 Development leaves off, with a series of chapters devoted to Core Data, the standard for Apple persistence. Dave, Alex, Kevin and Jeff carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps—offering a breadth of coverage you won't find anywhere else.
The Core Data coverage alone is worth the price of admission. But there's so much more! More iOS 6 Development covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web.
Dave, Alex, Kevin, and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. The enhanced multitasking, threading, memory management and more are important. Apps are getting more and more complex, including sophisticated game apps that offer virtual or augmented reality experiences and new mapping views that take advantage of sensors and other APIs in the newest iOS 6 SDK.
Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, there’s something for everyone in More iOS 6 Development.
What you’ll learn
All about Core Data: key concepts and techniques for writing larger applications
How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
Details on the addition of Bonjour discovery and network streams
How to embed maps with Map Kit and use in-application email
How to access a user’s iPod library and integrate music into apps
Essentials of concurrent programming and advanced debugging techniques
How to work with enhanced multitasking, threading, memory management and other APIs
Tips on working with data from the web and the cloud, including Apple's iCloud
How to work with the iOS 6 SDK when dealing with sensors, gyroscopes, etc. for augmented reality experiences in game and socia media apps
Who this book is for
All iPhone, iPod touch, and iPad app developers, especially developers already familiar with the basics of Apple's iPhone SDKs and who have read the previous volume, Beginning iOS 6 Development.
Table of Contents
Here We Go Round Again
Core Data The What, Why & How
A Super Start: Adding, Displaying, and Deleting Data
The Devil in the Detail View
Preparing for Change: Migrations and Versioning
Custom Managed Objects
Relationships, Fetched Properties, and Expressions
Peer-to-Peer Over Bluetooth Using GameKit
MapKit - new geocoding
Messaging: Mail, Twitter, and iMessage
iPod Library Access
Locking It Down: Generic Security Services Framework
Keeping Your Interface Responsive: Advanced Storyboarding
Unit Testing, Debugging, and Instruments
The Road Goes Ever On...
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