E-books in Russian and English



<<< >>>

Welcome
(Columbus, Ohio, United States)

 


Enter · Register · Search

 
 
   
 
 
 
« Февраль 2013
Пн Вт Ср Чт Пт Сб Вс
 123
45678910
11121314151617
18192021222324
25262728 
 
One Week Top10:
 2  3   4

Designing Games: A Guide to Engineering Experiences

date: 14 февраля 2013 / author: izograv / категория: Programming / views: 1319 / comments: 0

Designing Games: A Guide to Engineering Experiences by Tynan Sylvester



Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

Create game mechanics to trigger a range of emotions and provide a variety of play
Explore several options for combining narrative with interactivity
Build interactions that let multiplayer gamers get into each other’s heads
Motivate players through rewards that align with the rest of the game
Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
Plan, test, and analyze your design through iteration rather than deciding everything up front
Learn how your game’s market positioning will affect your design




 

Comments: 0

 
 
Year Top:
2011
2010
2009
2008
2007
2006
 
  

 


 

Design/Web/Support/Anti-Leech by izograv @ yandex.ru
Optimized for Firefox | Anti-Leech tested on IE, Firefox, Reget