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iPhone and iPad Game Development For Dummies

date: 6 января 2011 / author: izograv / категория: for Dummies / views: 572 / comments: 0

iPhone and iPad Game Development For Dummies by Neal Goldstein, Jon Manning, and Paris Buttfield-Addison



Here's the scoop on building and marketing great games for the iPhone and iPad!

The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store.

Neal Goldstein, leader of an iPhone app startup company, and his co-authors show you how to build a game that will sell, include quality graphics, market your game through the App Store, and more. Whether you're a programming novice or an experienced developer looking to enter the game market, here's how to get going.

* Games for the iPhone are among the hottest apps in Apple's App Store
* Learn to build two game applications – from beginning to end
* Written by successful mobile app developers, this guide begins with how to get started, including downloading the SDK and filling your toolbox
* Covers programming with Objective-C and Cocoa, what makes a good game, graphics, and creating good mobile apps
* Explains how to market your game through the App Store

iPhone and iPad Game Development For Dummies can start you on a fun hobby or a lucrative career.

Got an idea for a fun iPad or iPhone game but don't know what to do with it? Read this book and you will! You'll see how to design games that play wonderfully on the small screen, what's involved in becoming a registered developer, how to work with the SDK, key features of game architecture, how to market your games, and more. Get your game on!

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What makes a good game? — learn the fundamentals of good game design
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Put on your developer's hat — become a registered Apple developer, learn how iOS games work, and understand the SDK
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The stuff games are made of — build a native user interface, explore game architecture fundamentals, learn to animate objects in iOS, and grasp the basics of OpenGL
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Keep score and get social — set up a scoring system and learn to tie your game into social networks like Facebook
*

To market, to market — get your game into the App Store and boost marketability with such bonus features as gestures, shaking, external displays, and ad-supported revenue

Open the book and find:

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The latest and greatest on the iPad, iPhone 4, and iOS 4.0
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Elements of great game design and architecture
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Why you need to be a registered Apple developer
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Why scoring is critical
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How to debug your games
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What provisioning is and why you need to know
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Important social aspects of game design
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Key differences between games on the iPad and the iPhone

Learn to:

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Build an actual game from start to finish
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Recognize what makes a good game for Apple's mobile devices
*

Use Objective-C, Cocoa, OpenGL ES 2.0, and other iOS programming tools
*

Connect your app to Facebook, get it into the App Store, and market it




 

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