E-books in Russian and English



<<< >>>

Welcome
(Seattle, Washington, United States)

 


Enter · Register · Search

 
 
   
 
 
 
« Июль 2010 »
Пн Вт Ср Чт Пт Сб Вс
 1234
567891011
12131415161718
19202122232425
262728293031 
 
One Week Top10:
 2  3   4

Game Engine Architecture

date: 20 июля 2010 / author: izograv / views: 2984 / comments: 0

Game Engine Architecture by Jason Gregory, Jeff Lander, and Matt Whiting



A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.




 

Comments: 0

 
 
Year Top:
2011
2010
2009
2008
2007
2006
 
  

 


 

Design/Web/Support/Anti-Leech by izograv @ yandex.ru
Optimized for Firefox | Anti-Leech tested on IE, Firefox, Reget