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| Game Programming Gems 8date: 14 апреля 2010 / author: izograv / категория: Programming / views: 1003 / comments: 0 Game Programming Gems 8 by Adam Lake Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series. These tomes serve as an opportunity to share our experience and best practices with the rest of the industry. Many readers think of the Game Programming Gems series as a collection of articles with sections that target specialists. For me, I‘ve read through them as a way to get exposure to the diverse subsystems used to create games and stay abreast of the latest techniques. For example, I may not be a specialist in networking, but reading this section will often enlighten and stimulate connections that I may not have made between areas in which I have expertise and ones in which I do not.
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