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Zbrush digital sculpting Human Anatomy

date: 26 февраля 2010 / author: izograv / views: 381 / comments: 0

Zbrush digital sculpting Human Anatomy by scott spencer



Create memorable human figures for movies and games

To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full–color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.

Using ZBrush 3.5 tools, you′ll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional–level artistry with this must–have guide.

* Understand the basic tenets of form, proportion, gesture, and rhythm
*

Master basic anatomical terms for skeletal regions and muscle groups
*

Break down the regions of the body into simple geometric shapes
*

Begin roughing in your figure with Claytubes and other tools
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Create the impression of flesh over underlying muscle and bone
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Learn ZBrush remeshing and color–mapping techniques
*

Flesh out your figure with fine detail and costuming
*

Repurpose your figure for film, video games, Web, or digital output
*

Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop




 

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