E-books in Russian and English



<<< >>>

Welcome
(Columbus, Ohio, United States)

 


Enter · Register · Search

 
 
   
 
 
 
« Август 2009 »
Пн Вт Ср Чт Пт Сб Вс
 12
3456789
10111213141516
17181920212223
24252627282930
31 
 
One Week Top10:
 2  3   4

Real-Time 3D Terrain Engines Using C++ and DirectX 9

date: 16 августа 2009 / author: izograv / категория: Programming / views: 973 / comments: 0

Real-Time 3D Terrain Engines Using C++ and DirectX 9 by Greg Snook




With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today�fs popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming.

The book is dedicated to teaching the fundamentals of programming a popular 3D engine type „Ÿ the �gReal-Time 3D Terrain Engine.�h Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine.

Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you�fre ready to move into 3D engine design and real-time terrain visualization.


 

Comments: 0

 
 
Year Top:
2011
2010
2009
2008
2007
2006
 
  

 


 

Design/Web/Support/Anti-Leech by izograv @ yandex.ru
Optimized for Firefox | Anti-Leech tested on IE, Firefox, Reget