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| date: 10 мая 2009 / author: izograv / категория: Programming / views: 2408 / comments: 0 Beginning Game Programming by Jonathan S. Harbour 2nd If you have at least minimal programming experience and want to learn to write games, then "Beginning Game Programming" is for you! The C language is the best place to start for someone who is serious about learning to write real games. This book explains C programming as it relates to the game development topics in detail, without delving into overly complex or difficult topics related to C as a programming language. It focuses on the standard C language and utilizes DirectX for the game library, focusing on game programming subjects rather than the logistics of DirectX. Each chapter covers simple, small sample games to demonstrate beginning game programming techniques. The author uses Anim8or, which supports 3D Studio files and Lightwave files, to create original artwork used in the book and includes the 3D object files on the CD-ROM. If "Beginning Game Programming" inspires you to learn more about making your own 3D models, dive into more detail with other Course PTR Game Developmenent books. Provides a solid foundation to game programming, covering important introductory concepts and paving the way for more challenging topics. Provides readers with a working knowledge of the terminology and basics of game programming. Offers a glimpse of how games on retail shelves are created by using the C language with DirectX. Teachs readers how to write full-featured 3D games using the cutting-edge tools used by professionals. --This text refers to the Paperback edition.
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